Regarding Origins, we were outsiders creating a separate project that was then wrangled into something entirely different. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren’t. I won’t lie and say that there weren’t issues in what we gave to Sega, but what is in Origins is also not what we turned in. You can see some select snippets from the thread below. This led to a lengthy Twitter thread on the matter, which dives into developer crunch, mismanagement, and more. Stealth has seen that fans are upset, and quite frankly, it seems like Stealth doesn’t want Headcannon being blamed for the issues the collection has. Stealth, a developer at Headcannon, has taken to Twitter to comment on Sonic Origins. Now that all that’s clear, we can get into the latest wrinkle in this story. The only distinct mode that Headcannon created was Blue Spheres, and its implementation into Origins was handled by Sega.Īs you can see, it’s not as simple as saying Headcannon developed Sonic Origins, but they certainly had a part in the project. Sega’s team developed the missions, as well as Boss Rush, Mirror Mode, etc internally. To further clarify, as it’s been asked, yes, this includes Mission Mode. We’re proud to have our work featured as PART of Sonic Origins, but it’s purely a Sega-developed product Headcannon’s work used in Sonic Origins, including S3&K, was implemented into Origins by Sega’s internal team, who also made any Origins-specific changes/additions themselves. We were contracted to build a Retro Engine version of S3&K as a separate project from Sega’s Sonic Origins ![]() To address a misunderstanding regarding Headcannon’s involvement in Sonic Origins- We DID NOT work on Origins itself, nor did we do any additional work on Sonic 1, 2, or CD. Here’s what Headcannon said about their Sonic Origins involvement just last month. That said, their work is tied to a very specific part of the game. Developer Headcannon, who worked on Sonic Mania previously, does have some involvement in Sonic Origins. ![]() Sadly, it seems some of team behind the project feels just as upset.įirst off, a bit of backstory is necessary. Sonic fans voiced plenty of concerns about Sonic Origins long before it launched, but now that the compilation is available, even more frustrations have been shared.
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